![]() Looking at the Easy Cheats list on the Super Mario Bros. For this example, I'm using Super Mario Bros.Ģ.) Next, click on Tools in the menu and then click Cheats to open the Cheat Search dialog. This is evident as the enemy seems to be defeated with much fewer hits in this situation.This is a guide for adding cheats from the NES Hacker Wiki into the FCEUX emulator.Įasy cheats allow you to temporarily modify NES games like Game Genie codes, only they're more powerful, and you can have as many as you want! To use the cheats follow these instructions:ġ.) First, launch FCEUX and load the ROM you want to play. If the player lets the boss battle last a long time, selecting phases without damaging the boss, damage seems to be registered passively. The latter spot is a favorite among speedrunners as they can inflict significantly more damage in a single round compared to the other phases.Įasy Brain Boss Battle: The coding of the Brain may be glitched. Both safe spots, especially the former, make this phase much easier to survive. The second spot, which is more difficult, is immediately next to the brain. ![]() The first spot, which is the easiest to stay in, is to the far left side of the screen. Note that the use of this glitch on the final stage skips the entire ending sequence, taking the player to the final score screen.īrain Boss Hitbox Glitch: In the rolling rock phase of the brain boss battle (Normal and Hard difficulties only), the player can lay prone in 2 spots on the screen where they won’t get hit by the rocks, despite them rolling over the player. The Bomb will destroy the enemy and grant the player the extra life, triggering the glitch. Ultimately, having predicted when the next defeated enemy will grant an extra life, the player loses their last life immediately after setting off a Bomb. The methods requires either a lot of knowledge on the game’s points system, heavy memorization, or heavy guesswork. This glitch is extremely difficult to trigger. Therefore, if the player gains a life as the screen is fading to black, after having lost their last life, the game will check that the remaining lives count is above 0 and proceed to the Level Clear screen, under the assumption that the fade-out was due to defeating the level’s boss. What determines whether either screen will be displayed is the player’s remaining lives. This is because the function that is used to handle the appearance of the Game Over screen is also used for the Level Clear screen after completing a level. ![]() However, instead of being taken to the Game Over screen, the player will be shown the Level Clear screen, as if they completed the level. ![]() Level Skip: If the player gains a life just after they lose their last life, the screen will fade to black. Sound Test Menu: At the title screen, quickly press RIGHT, RIGHT-DOWN, RIGHT, X. Level Select Menu: At the title screen, quickly press DOWN, DOWN-LEFT, LEFT, UP-LEFT, UP, START while highlighting the desired game mode.Īlternatively, quickly press DOWN, DOWN-LEFT, LEFT, START while highlighting the selection above the desired game mode. Since the code involves moving down the selections and hitting start, it should be performed 1 selection above the desired game mode. A confirmatory voice clip will be played. They have been dummied out in the overseas counterparts however, ROM hacks and patch codes have been created to make these codes work.ģ0 Lives: At the title screen, quickly press DOWN, DOWN+RIGHT, RIGHT, START. The following codes can be used only in the Japanese version. ![]()
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